I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. Player feedback such as this has always been an essential ingredient in the development of the series. We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, to Penny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we've ever received.īut we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories-and these comments are equally valid. Still, we wanted to give players the chance to experience an inspiring and uplifting ending in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection. We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending-to do otherwise would betray the agonizing decisions Shepard had to make along the way. You then carry the knowledge of these consequences with you as you complete the final moments of your journey. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. ![]() For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. I’ll avoid outright spoilers, but I’d still recommend finishing the game and experiencing it for yourself before reading this.įor the last eight years, Mass Effect has been a labor of love for our team love for the characters we’ve created, for the medium of video games, and for the fans that have supported us. There’s been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I’d share my perspective with you here. We wish Casey Hudson and Mark Darrah the best on where their journey takes them next.Mass Effect 3 executive producer Casey Hudson has issued the following statement on Mass Effect 3's endings: We will find the right leader who has a deep love and respect for this studio’s heritage, who embodies the values of this team and who will help carry on the incredible legacy of BioWare.” “The search for a new GM is underway and we are already talking to some great people. Mass Effect development is also unaffected, with Mass Effect: Legendary Edition still planned to release and “Mike Gamble…leading a team hard at work on that franchise’s future.”ĮA is searching for a new permanent BioWare GM to replace Hudson. Anthem development is continuing to move forward. Gary McKay is currently acting interim GM for BioWare while Christian Dailey, a Blizzard alum who has been working on the Anthem reboot, has been tasked with leading the current Dragon Age project (colloquially known as Dragon Age 4, but still without an official title as of yet). ![]() “I know that Dragon Age won’t just survive without me, it will thrive,” Darrah says, while Hudson states “One of the things that makes these decisions easier is knowing that BioWare will move forward with a strong and complete set of studio leaders.” Darrah says in his own blog post that he’s not certain what he’ll do next after leaving BioWare.īoth developers praise the teams and leadership at BioWare, reassuring fans that things are in good hands. I’m not sure exactly what that is yet, but I know that I want to start by rediscovering my creative passion through more personal work.”ĭarrah similarly cites this year as a particularly eye-opening experience that helped make this decision for him. “For me, it’s been the realization that I still have tremendous energy to create, but also that I need to try something different. “Arriving at this point has been an opportunity for me to reflect on my own future, and 2020 has been a year that forced all of us to re-imagine how we think about work and life,” he said in a blog post. Hudson says his reason for leaving is to pursue more personal creative projects.
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